Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
by editing your interstate.lst can be a valuable thing when working with battlecraft and new objects, you can also use this section of the tutorial to add stuff to an existing section of your .lst
ok first things first your interstate.lst is broken up into a bunch of sections these sections include [STRUCTURES] [PROPS] [STATIONARY_WEAPONS] [VEGETATION] [STATIONARY_WEAPONS] [VEHICLES_AIR] [VEHICLES_LAND] [VEHICLES_SEA] all of your buildings go in structures and cars go in vehicles_land etc, if you look around your .lst you will see that interstate doesn't use all of these headings, for example there are no boats for interstate
now there are two kinds of mesh files that battlefield reads, standardMesh files also known as sm files, they are all your 3d models except trees and treeMesh files also known as tm files, these are your tree models this is important...
ObjectName=MeshType(meshname) is your base now to add a building to your map you go to the structures subheading and add building=StandardMesh(building) you would add the StandardMesh because it is a sm file not a tm file if you were to add a tree you would put tree=TreeMesh(tree) under the vegitation subheading
just remember not to excede 512 objects or battlecraft will crash a way to get around this is to make two different interstate.lst files, one with your first group of objects and another with a different group of objects this way you can have up to 1024 objects combined... just remember that you need to restart battlecraft to get the new .lst to activate