Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
If i have a .rs and a .sm of a model what do i need to do to get it to battlecraft? Also is there a way to convert .rs and .sm into 3dsmax files to open? :! <span class='smallblacktext'>[ Edited ]</span>
cancolby
[ 17:28 ] [ 09 Oct 2004 ]
Guest
ok nm about opening .rs and .sm i know how to do that but how do i get my .sm into battlecraft?
cancolby
[ 20:37 ] [ 09 Oct 2004 ]
Guest
how do i apply my new .rs and .sm into battlecraft?? <span class='smallblacktext'>[ Edited 10 Oct : 19:52 ]</span>
Registered Member #99 Joined: [ 19:24 ] [ 20 Mar 2004 ]
u add it to your lst file
Ownage in the palm of your hand.
cancolby
[ 23:09 ] [ 10 Oct 2004 ]
Guest
what exactly do i put in the .lst? for instance if i put in stunt_ramp=Standardmesh(stunt_ramp) i can c it in the list, but the preveiw of the object spinning around is blank... :?
Registered Member #99 Joined: [ 19:24 ] [ 20 Mar 2004 ]
depends what type of object it is, and where you put it. if it is a non player controlled object, you would put in in the category [STRUCTURES] if it is a ground player controlled object you put it in the category [VEHICLES_LAND] if you had a air player controlled object, you would put it in [VEHICLES_AIR] <span class='smallblacktext'>[ Edited 11 Oct : 01:46 ]</span>
Ownage in the palm of your hand.
cancolby
[ 01:00 ] [ 11 Oct 2004 ]
Guest
yea, it is a stunt peice and and it is in structures and i do have it as stunt_ramp=standardmesh(stunt_ramp) in the .lst. im thinking something is wrong in my standardmesh.rfa...if i do stunt_ramp=Standardmesh(stunt_flat), it shows up correctly as the flat one.any other help?