Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #727 Joined: [ 10:25 ] [ 12 Nov 2004 ]
Actually, I have a lot of doubt about these physics processors. There are certain problems with this approach. First of all, in most physics engines today, you have to specify behaviour for everything in detail. To get all the required values (e.g. speed), you will always need a lot of informaton directly from the processor, so this will use a lot more bandwith than a normal GPU. It will use even more because the data has to get transferred to the GPU at some point, and for this, it will have to go through the CPU again so that a programmer can do stuff he likes with the results (for example, adjust the positions of smoke emitters or something like that).
I've also read in various places that this particular company does not do highly realistic physics, but only cares about large amounts of boxes you can throw around. While this might be sufficient for most games, there are always applications where precision is absolutely necessary.
Finally, there's the question what features this processor has. Does it have ray-cast cars (standard today for cars with realistic behaviour)? Has it something like fluid dynamics, or at least something that does something similar (required for highly realistic flight simulators, but useful for quite a lot of stuff)? I don't know, but even if it has, there will always be new developments that this PPU cannot be used for.
My final opinion: A processor that has the same kind of horsepower as a GPU (especially massively parallel processing) but is still freely configurable, like the CELL (which has, however, other problems that prevent it from being king) seems to be more like the right direction for me.