Registered Member #425 Joined: [ 16:54 ] [ 25 Jun 2004 ]
well.... you really cant "open" the heightmap.raw in 3ds. The method ive found useful is to convert it to a JPG (or other common image file) using photoshop, after you have done this, create a plane or box in 3ds and add a modifier called displace, then under "Bitmap:" click on the button that says none and select the image file which you want to use. I hope thats what you were trying to do.
P.S also, you can edit the strength and decay of the displace modifie.
i mean open the physical heightmap, with all the peaks and valleys. i need to do that so i can position items for a special project i'm working on. spaz did it before.
or will the displace modifier create the peaks and valleys of the alpha layer?