Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Lightmap Samples Description: For those of you wanting to generate lightmaps for maps using the retail version of Battlefield 2 objects. Download: DoomLab AoW
--------------------------------------- Official Tutorials (by Lawrence Brown)
Note: It is highly recommended anyone new to BF2 modding complete all of these tutorials from start to finish.
Official Editor User Guide Description: Dice's official (though incomplete) user guide to the editor. Includes a great walk-through and explanation of the UI. Location: Pre-installed with the editor and located at C:Program FilesEA GAMESBattlefield 2bf2editorHelpUserGuide.doc
Tutorial 1: Creating a Basic Terrain Description: The essentials of how to use the terrain editor. (Thanks to Doomlab for hosting the download mirror for this and other tutorials) Download: Here Wiki Entry: http://bfeditor.org/wiki/index.php/Creatin...a_Basic_Terrain (an online version of the tutorial, with large pictures)
Tutorial 4: Building the Bunker Description: How to model a static object for BF2. Download: Max Maya Wiki Entry: http://bfeditor.org/wiki/ (Max)
Tutorial 5: Importing The Bunker Description: How to import the bunker from Tutorial 4: Building the Bunker. Download: Maya
Tutorial 6: Building the Car (Updated) Description: I've updated this tutorial with a bit of new information that I've just discovered. How to build a car for BF2. Download: Max Maya Original thread: http://bfeditor.org/forums/index.php?showtopic=1260
Nvidia DDS Utilities Description: This installer includes five separate utilities: * nvDXT - convenient command-line access to nvDXTlib functionality and more * detach - extracts MIP levels from a .DDS file * stitch - recombines MIP levels into a single .DDS file * readDXT - reads compressed images and writes .TGA files * nxDXTlib - library for working with .DDS files Download: http://developer.nvidia.com/object/dds_utilities.html
Terragen Description: Terragen is capable of photorealistic results for professional landscape visualisation, special effects, art and recreation. Download: http://www.planetside.co.uk/terragen/
SourceEdit Texteditor Description: This configurable texteditor allows BF2 syntax highlighting, search and replace in files and folders and is free. It can rename a complete map in 5 seconds and is suitable for the localization files. Download: http://www.brixoft.net/default.asp
Windows Dump File Tool Description: The dump ('dmp' ) files created by BF2 are just standard windows dump files, and can be read with the standard windows debug tools. (Note: You're unlikely to get any additional useful information out of these dmp files though!). Download: http://www.microsoft.com/whdc/devtools/deb...installx86.mspx.
BInK Video Tools Description: Tools for creating BInK video files, used for the menu animation screens, etc. Download: http://www.radgametools.com/bnkmain.htm
Note: These are the most useful (or up-to-date) of the tutorials created by the community. If you create a new tutorial, or know of any other useful tutorials, please post a link below. I’ll be gathering tutorials from scattered sites around the net and adding them here, and we’re also going to be creating the official wiki, so anyone interested in helping us get that of the ground, please PM me. Also, I did not credit authors below because some tutorials credit multiple people, and some threads have multiple tutorials within them, so if you would like to see the author, please visit the thread.
Custom Color/Detail maps and Material ID’s Description: This how-to describes step by step the process of creating materials that can be applied to custom color and detail maps Original thread: http://bfeditor.org/forums/index.php?showtopic=1334
The Three Most Confusing Parts of the Editor--Explained Description: Explains uav, artillery, etc, as well as ambient sounds and recovering from a crash. Original thread: http://bfeditor.org/forums/index.php?showtopic=1266
Level Editor
Color, Detail, Undergrowth, Overgrowth all with Terragen Description: Using Terragen and TPAINT together with your fav image editor (Photoshop, PSP) its not at all hard to create your Colormap, Detailmap, Undergrowth placement map, and overgrowth placement map. Original thread: http://bfeditor.org/forums/index.php?showtopic=2374
Creating Undergrowth and Overgrowth all with the BF2 Editor Description: This tutorial doesn't rely on 3rd party tools to create Overgrowth and Undergrowth in your map. Comes with pictures. Original thread: http://bfeditor.org/forums/index.php?showtopic=5948
Envmaps Tutorial Description: By generating your Envmaps you will get water that will look like normal BF2 water which will reflect from any angle and reflections off objects in your map like cars, tanks, guns, etc. Original thread: http://bfeditor.org/forums/index.php?showtopic=3587
Sample Hierarchies for 3DS Description: A collection for all kinds of objects hierarchy in 3DS Max including weapons, kits and soldiers Original thread: http://bfeditor.org/forums/index.php?showtopic=5013
Creating a soldier model (max) Description: Learn how to make an entire soldier model for bf2 using 3dsmax7,photoshop7 and finally into the bf2 editor. Original thread: http://bfeditor.org/forums/index.php?showtopic=2031
Video Tutorial - 3DSMAX Layeblue Textures Description: This is a video tutorial on the process of implementing layeblue textures for BF2. Original thread: http://bfeditor.org/forums/index.php?showtopic=1150
Full Single player Editor and Navmesh Tutorials Description: Collection of tutorials on getting full bot support in maps. Thanks to all involved in thrashing out this process in the beginning Original thread: http://bfeditor.org/forums/index.php?showtopic=4385