Note: These are the most useful (or up-to-date) of the tutorials created by the community. If you create a new tutorial, or know of any other useful tutorials, please post a link below. I’ll be gathering tutorials from scattered sites around the net and adding them here, and we’re also going to be creating the official wiki, so anyone interested in helping us get that of the ground, please PM me. Also, I did not credit authors below because some tutorials credit multiple people, and some threads have multiple tutorials within them, so if you would like to see the author, please visit the thread.
Custom Color/Detail maps and Material ID’s Description: This how-to describes step by step the process of creating materials that can be applied to custom color and detail maps Original thread: http://bfeditor.org/forums/index.php?showtopic=1334
The Three Most Confusing Parts of the Editor--Explained Description: Explains uav, artillery, etc, as well as ambient sounds and recovering from a crash. Original thread: http://bfeditor.org/forums/index.php?showtopic=1266
Level Editor
Color, Detail, Undergrowth, Overgrowth all with Terragen Description: Using Terragen and TPAINT together with your fav image editor (Photoshop, PSP) its not at all hard to create your Colormap, Detailmap, Undergrowth placement map, and overgrowth placement map. Original thread: http://bfeditor.org/forums/index.php?showtopic=2374
Creating Undergrowth and Overgrowth all with the BF2 Editor Description: This tutorial doesn't rely on 3rd party tools to create Overgrowth and Undergrowth in your map. Comes with pictures. Original thread: http://bfeditor.org/forums/index.php?showtopic=5948
Envmaps Tutorial Description: By generating your Envmaps you will get water that will look like normal BF2 water which will reflect from any angle and reflections off objects in your map like cars, tanks, guns, etc. Original thread: http://bfeditor.org/forums/index.php?showtopic=3587
Sample Hierarchies for 3DS Description: A collection for all kinds of objects hierarchy in 3DS Max including weapons, kits and soldiers Original thread: http://bfeditor.org/forums/index.php?showtopic=5013
Creating a soldier model (max) Description: Learn how to make an entire soldier model for bf2 using 3dsmax7,photoshop7 and finally into the bf2 editor. Original thread: http://bfeditor.org/forums/index.php?showtopic=2031
Video Tutorial - 3DSMAX Layeblue Textures Description: This is a video tutorial on the process of implementing layeblue textures for BF2. Original thread: http://bfeditor.org/forums/index.php?showtopic=1150
Full Single player Editor and Navmesh Tutorials Description: Collection of tutorials on getting full bot support in maps. Thanks to all involved in thrashing out this process in the beginning Original thread: http://bfeditor.org/forums/index.php?showtopic=4385