Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
well, that's what i tried doing, but it didn't help.
i finally fixed it though. apparently when i tried adding the line "explodenearenemydistance", it didn't like it. so for now i've removed it, and it works fine. i'm thinking that the projectile was reading the car, and since it was within the distance i set, it exploded. i'm going to try speeding it up and moving it out to compensate.
i was wondering though, can anyone explain to me the relationship between the lines in the Objects.con that define where the turret weapon is on the car, and how that relates to the command "setProjectilPosition"? and how from that the values of "addFireArmsPosition" are determined?
i read on the MDT site that the projectile position is relative to the turret's position. so if the turret is at 0/2/0 and the projectile is set to 0/1/0, it actually fires from 0/3/0. if i add the "addFireArmsPosition" line in with the position 0/1/0, would that make it fire from 0/4/0?