Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #350 Joined: [ 17:51 ] [ 01 Jun 2004 ]
I think the problem with streets race is that it's a "racing map" not like most other maps which are hard to safly keep high speed and has many dificult obstcls. Streets Race is more of a neck to neck close racing map. A map like streets race would need a completly diff run set up to make it fun. More like Speed Canyon. Gated at the start with a certain death ending to keep dumping people into the starting grid with the flag greying back out after only seconds.
How about making an extrmly steep tunnel at the end of it witht the flag at the bottom where there is no getting back out to ruin others race. (must be certain death at bottom of pipe ) time the flag to grey back out just before the next gate drop of people get there so the slowest people of the last race don't get free points. (i can run and time myself on the map to find out a good grey back time) Make flag cap not end round. then all thoughs people will be dumped back into the starting gate for the next race.
I wish there was somthing we could do for the lap set races to count laps without someon just staying next to the flag and keep caping it. Idea: Is there a way...forinstance on camber sands to put a flag on one side of track and a flag at the other and make them so you have to cap them both to get points for the the flags? ok that was a lttile off topic sry nvm lol