Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Winrfa always seemed to corrupt the ENVMAP_G_.rcm file (found in the maps textures folder). Basically no envmap will show in game if the map was packed with WinRFA (unless your main init.con points to an 'ENVMAP_G_.rcm' file in a SEPERATE map.
However.. if you pack the map with gmakerfa (for example) there are no issues.
Its really weird... but WinRFA somehow fo0ks up the ENVMAP_G_.rcm file and battlefield is unable to read it..
but... if you extract the (winRFA packed) rfa and examine the ENVMAP_G_.rcm file... it is all intact..
Strange.
So... there are issues with how the different applications compress their rfa..
whilst Im talking compression... WinRFA 'seems' (it packs waaaay too quickly) not to do any compression whereas gmake takes considerably longer to create the rfa.. even with compression settings switched off. turn compression to full.. and you literally have got hours of waiting on large complex maps before the rfa is complete.. often for the sake of saving only a few % of space.
pointless basically.
All this waffling means?
Yes, there are odd things that happen on the railroad to compression.