Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #2169 Joined: [ 04:37 ] [ 15 Nov 2008 ] Posts: 31
I Made this for a mod I am involved with, So I decided to put it on here too. Enjoy
.LST: First, go into your battlecraft directory, and Open the bf1942.lst with notepad. Then, select 'save as' and save it as, for example, DCGF.lst in the same directory.
Look inside. you will see something like this
[EXAMPLE_TEST] -Unless you are using a treemesh, put this: Example_Object=StandardMesh(Example_Object_M1)
Ok to make it work, I will use the example of the F15. First open up winRFA and select the objects.rfa. I would look for the F15. the path is: objects/vehicles/air/F15E/ Open the objects/vehicles/air/F15E/Geometries.con Look for this line: GeometryTemplate.create StandardMesh F15E_Fus_M1 The F15Es objectname is F15E_Fus_M1.
It is an air vehicle so I would find here in the .lst: [VEHICLES_AIR] Type the name in the path of the RFA F15E Unless it is a treemesh you want, put this after it =StandardMesh F15E=StandardMesh Then in brackets, put the objectname I described above. F15E=StandardMesh(F15E_Fus_M1)
You have successfully added the F15 into your .lst.
.CFG This may need to be changed because I am not sure about it. This is just what I did. At the start it shows this: GamePath=C:\Program Files\EA GAMES\Battlefield 1942\ // custom mod files go here: ModsPath=Mods\bf1942\ // objects are read from here ObjectsPath=Mods\bf1942\objects\ // SMs are read from here StandardMeshPath=Mods\bf1942\standardMesh\ // TMs are read from here TreeMeshPath=Mods\bf1942\treeMesh\ // textures are read from here TexturePath=Mods\bf1942\texture\ // Object list ObjectsList=bf1942.lst
Change all the 'bf1942' to (Example) DCGF.
GamePath=C:\Program Files\EA GAMES\Battlefield 1942\ // custom mod files go here: ModsPath=Mods\DCGF\ // objects are read from here ObjectsPath=Mods\DCGF\objects\ // SMs are read from here StandardMeshPath=Mods\DCGF\standardMesh\ // TMs are read from here TreeMeshPath=Mods\DCGF\treeMesh\ // textures are read from here TexturePath=Mods\DCGF\texture\ // Object list ObjectsList=DCGF.lst
This is optional, but change this first line: GamePath=C:\Program Files\EA GAMES\Battlefield 1942\ to whatever drive you use. GamePath=E:\SeaGate Backup\Jake\EA GAMES\Battlefield 1942\
Second paragraph shows this: OpenMODArchive=Mods\bf1942\Archives\StandardMesh_001.rfa OpenMODArchive=Mods\bf1942\Archives\texture_001.rfa
Change to this: (Example DCGF again) OpenMODArchive=Mods\DCGF\Archives\StandardMesh_001.rfa OpenMODArchive=Mods\DCGF\Archives\texture_001.rfa Remember to check the folder of the mod, and find the standardmesh_001 and the texture_001 to see that they are in the DCGF\Archives\ folder.
Now that I have checked, I see the mesh and texture have different names so I should change it to: (Varies by different Mod) OpenMODArchive=Mods\DCGF\Archives\StandardMesh.rfa OpenMODArchive=Mods\DCGF\Archives\texture.rfa
Next Paragraph shows defaults for new map creation.
I recommend changing the LevelName=MyLevel to LevelName=MyDCGFLevel