Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Haha, I'm far from a celebrity. You guys probably don't even run it even more, but I can't blame ya. And I don't think turrets work, neither does the pivot of wheels, for exactly those reasons. They are child actions of parent items that are PCOs. The user would manually have to "turn" the pivot points. Although people have been making some crazy modifications to this oooooold engine. I saw someone get ragdoll physics working on multiplayer so who knows...maybe it's possible. I don't know if you can give PCOs skeletons, though. I haven't modded since I was in middle school/freshman in highschool and I'm graduating college in a year now... It's been a while to say the least -_-
Registered Member #988 Joined: [ 02:41 ] [ 31 Mar 2005 ]
wow man, you sir really are a celebrity, you deserve more credit, i remember playing mt stuntmore on the server sooo many times, man i'm going to go play it right now actually!!!
TakerPhenom !! What's with that driving course ? CRAZY crazy tubes.
Later on it becomes mountains and water all around ? lol
EDIT: Also I remember that other team that spawns freefalling. I think I've sat for 2 minutes waiting to see land rather than air and just couldn't. I didn't think that could be done, N0NST0P freefalling
The tubes were just a silly idea that spawned after I made the waterslide. The race track was a bit of a failure in all reality. I couldn't get what I really wanted to work, which was to have the race track go under water. While the vehicles could live under water, the player could not, despite the fact that I made the vehicles mobile health stations. After a little bit the amount of water damage would rapidly increase, making the driver die. There's actually an underwater city that you're supposed to race through, then you pop out at the other end and continue the race on land. I also programmed a nuke that destroyed everything on the entire map, but for some reason it caused the map to crash on private servers, so I had to eliminate it, but I assure you, it was THE ultimate easter egg. Without me telling you where it is, no one would ever find it.
Another one of my failures was an attempt to make a weapon that fired a PCO R/C airplane. I had it modeled and everything was set but again, couldn't get it to function properly.
I cannot take credit for the uber pistol, or as you guys call it, the jetpack pistol. It was actually originally created by a fella named Neutron7. I asked him if I could use it for my map, and in return, I let him use some of my vehicles for his map. As goes with the V2 rocket on the train, but that was hella difficult to get the launch track to work on it without blowing it up.
The other team spawns up ridiculously high because I didn't want anyone to use that team, so there wouldn't be any fighting, lol. I think I put the spawn point up at 99999 on the Y axis.
The concept of the map was founded by my Stunt Mod roots, which basically consisted of much tarding around. The map was originally made for that mod and I later converted it.
Any other questions? heh. To be honest, you guys have become so much better at mapping and 3d modeling/skinning than I ever was, so props to this community.