Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #9 Joined: [ 21:32 ] [ 21 Feb 2004 ]
I suggest saving as dxt5 ARGB interpolated alpha, The quality of the texture is much better, as well as your finished product.
Never Shall Innocent Blood Be Shed. Yet The Blood Of The Wicked Shall Flow Like A River. The Three Shall Spread Their Blackened Wings And Be The Vengeful Striking Hammer Of God!
Although.. i thought you did..?.. Like say I wanted to skin the stratos.. I would get the .dds file from interstate's texture.rfa, and make a folder in your maps directory called MyTexture, for example, then add the line to the init.con, so the BF engine knows where your alternative texture folder is, and what it is called.
BTW.. im not directing this towards you, Loaf, so dont think i'm implying that you dont already know this.
Registered Member #80 Joined: [ 14:01 ] [ 14 Mar 2004 ]
I tried 100% black alpha channel, and now the texture is invisible. What's the limit from opaque to transparent? 98% still invisible... 95% no transparency, very shiny how do I get somewhere in between. I think it might be how i am saving the texture, dxt3 8 bpp explicit alpha 2D texture.
Borrowed the envmap_g.rcm and texture from another map I know has working transparency and still no luck, just shiny.