Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
I got 3ds max 2007 up and running with the toolkit. But it seems i'm having to look into the tutorials more.
When i export a car model i ripped and adjusted for bf into .sm file with generate LOD's on it crashes. But when i make a random shaped mesh and i export it then it works.
The car model is build out of planes. I added some materials to its multisub texture. And i auto generated mesh smoothing groups. Should i remove that? And try to export the naked moddel. (I have welded all the vertesies)
I have building moddels aswel but they are all in groups and loose objects, set up for rendering. And moddeling for a game requires 1 big mesh with a multi sub texture or uvw unwrap (i havent figgured out .dds files yet due to lack of time) I thought that it would be easyer to convert my existing work for game use. But the way of thinking/building your moddel is totaly diferent.
I work for a architect. Doing visual presentation in autoCAD and 3ds max (2012).