Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Sometime tomorrow let me know when someone can host a game (my internet is too crappy for me to host any servers right now). This has slightly tweaked grip settings and I ported the Astra from my Rallisport mod for extreme testing. This car is pretty fast. I placed it on all the maps (only 3 at the moment) so drive that if you want extra hard mode.
Hint: If you want to get anywhere in DeathRace II with this car, don't go at top speed in some places or you will find your self flying off track.
So far here's what I added to this:
1. Altered wheel friction settings. 2. Raillsport Car: Astra for extra hard mode testing. I've even added the jump thrusters and booster. 3. Destructible props on streets/streetsrace 4. New effect added when cars impact invisible walls.
Included maps setup to work with this mod:
Streets StreetsRace DeathRace II
Lets test this sometime. Need to see how all the destructible props will behave in multiplayer testing.
EDIT: Didn't catch the latest reply. To respond to that, the cars still slide a little. In fact it seems many of the materials already had tweaked friction settings. So mainly the change I did was define material 37 (what all the wheels currently use) and give it friction and resistance settings. The change in driving is quite a bit more settle when compared to how the Astra performs in my Rallisport mod. So the change wasn't as drastic as I had predicted. Didn't even have to mess with the engines.