Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #727 Joined: [ 10:25 ] [ 12 Nov 2004 ]
First, the player-controlled object: I have no idea whether I did it correctly, but my result was the same as before if I didn't set mobile physics, and if I did enable mobile physics, the object would simply not show up at all, which I find very confusing.
I gave the item class a try, and with it things rotate much faster (I had to set the speed to -1 to get it reasonable), but the collision issues still remain. Although I am wondering whether part of it may have to do with the collision mesh. When colliding with players, there is a weird hopping effect, as if some faces collided, but not all of them. Are there any special rules for collision meshes that don't apply to normal meshes?
I am perfectly happy leaving things as they are right now, but if any of you have really good ideas and are very bored, I can put the current version of the map in the private forum so you can try and play with it.