Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #2587 Joined: [ 17:13 ] [ 07 Oct 2013 ]
I sorta have a "story" thought out for this map (for battle mode anyways). I'll probably put this on the loading screen:
wrote ... In a post apocalyptic future following a brutal nuclear war, The Kingpin controls the few remaining great cities of the world.
This dystopia city is guarded by advanced technology. The outer walls have an interpretable force field and the only way in is through 3 guarded gates.
The vigilante survivors live in the ruins of the old world. In order to escape the irradiated wastelands, they must brake into the dystopia stronghold of the Kingpin and take back the city!
That's the draft of it and I may alter it depending on the map design. I plan setup the outer walls and will use my animated door system at 3 key points. Kingpin will spawn inside the city with the vigilante side spawning in some ruins that I will have on the outskirts of the map.
Control points will be placed at each of the 3 gates. If the vigilantes captures the gates, they will have easy access to the city and thus drive out the the Kingpin. I am thinking of setting up the Kingpin CPs so that the round ends when all the CPs are capped inside the city. I may be able to setup the gates in away so that they only open for the team in control of the control points near them. Will likely have to modify the vehicle materials to get this to work.