Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #2587 Joined: [ 17:13 ] [ 07 Oct 2013 ]
I can add the helicopter to the c_CGStaticObjects collision group so that it can pass through. I would just then need to add the invisible walls to this collision group as well. As long as no other vehicle is added to this collision group, this should work fine.
I already make use of this collision group in my square.
The only place in my square is on the pool table. That's setup in a way so that only the 8 ball is allowed into the pocket holes. Adding the invisible walls to the collision group won't interfere with my pool table since I don't use the invisible walls for the collision on the table. (I have separate invisible boxes that prevent soldiers/vehicles from passing through. The collision group is added to the 8 ball and these boxes and that's what allows only the 8 ball through).
I doubt this addition would conflict with my 8 ball unless some one somehow developed epic driving skills and managed to somehow get my 8ball out of the pool table and manages to push it to the finish line of my square without falling off the track or having the 8ball fall off the track. (since my square has a pit of doom. If you fall off the track you are screwed).
Since then the 8 ball would be able to pass through the invisible walls as well if this idea for the helicopters is also implemented.
But even then it wouldn't equal cheating since the 8ball isn't vehicle and would take extraordinarily unlikely circumstances for it to ever escape my square. So long story short, this can be implemented and shouldn't interfere with the other vehicles and content since the c_CGStaticObjects collision group is a little known unused group that the game does not assign any objects to by default. So it's safe to use.
I'm currently the only person likely using the c_CGStaticObjects group, so I don't see any issues using it for a helicopter since I doubt any other squares are using this collision group.
Just put the helicopter on the final square in the map or else people could use it to cheat.
As for the Disco building, I so happened to have one rigged with a new epic version of the disco ball and animated lightmaps for the interior. Might be a nice addition for this map.