Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #2587 Joined: [ 17:13 ] [ 07 Oct 2013 ]
Ok working on fixing a few bugs and should have the delorean fixed tomorrow. I plan to re-upload the whole thing after that. I thought I had everything covered, but there's a lot of sh*t in this map so no surprise some bugs slipped past.
The missing door in challenge mode was the result of missing network code. I forgot to create a network template for the timed doors. Oops.
As for the delorean, I will have to get rid of driving mode and make it a flight only vehicle. Though the wheels will still be functional. If you hold S (reverse key) you can keep it on the ground. Using Nos will propel it forward. It won't be perfect, but it's the best compromise to avoid the network lag the vehicle originally caused.
Hold off on announcing the map until I get v1.1 released. That way not as many people will have to redownload the map.
EDIT:
Great news! I Fixed the crash bug with the minitank. You can aim all the way up or all the way down and it will spawn just fine without crashing. I fixed it by having it spawn 2 meters above the soldier instead of spawning it in front. Despite spawning it high up like that it doesn't have to drop too far and doesn't take damage. In fact the new spawn position should make it much harder to glitch spawn it into buildings which was a concern I originally had for this vehicle.
So now if you aim all the way at the ground or all the way up at the sky, the tank spawns on the ground half a meter or so infront/behind the soldier. Aiming at the horizon now results in the minitank spawning a half meter above the soldier's head. It simply drops down and is ready to drive. It doesn't take damage or damage the soldier while doing so and the springs don't make it bounce so no real disadvantage from spawning it like this.
I'll have the delorean fixed tomorrow. Pending any other bugs you guys find that I forgot about, that should be it.