Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #2587 Joined: [ 17:13 ] [ 07 Oct 2013 ]
Yep. I got Anisotropic filtering cranked up to max. Didn't fiddle with the other settings. Anti-aliasing seems to just blur edges of polygons and I am not a fan of that, so I just leave that off.
As for tessellation...can someone enlighten me on that that is? I've seen it mentioned a few places in gaming videos and such. My Nvidia control panel doesn't seem to have that section like with the AMD screenshot above. So can't really fiddle with that on my end.
As for the poor folks who don't have a proper video card that gives one the ability to alter the ansiotropic settings, you can probably get away with altering these game commands:
renderer.mipMapBias -10
treeRenderer.mipMapBias -10
Larger negative values reduce the amount mipmaps the game uses and results in sharper textures. I think it's this game's equivalent to anisotropic filtering. It has the same visual effect anyway when you alter them. You should be able to put these in the BuddyList.con file of your custom game profile. I don't recall if the retail game will let you change these via the console though. They might work in your video.con file of your profile as well, so that's worth a try.
Though if you have a crappy integrated video card, you may actually get a slow down if you set that too low. It just depends on how much video ram you have. BF1942 (and most other games) use mipmaps to optimize video ram usage.
So if you got something like only 64MB of video ram, then you may run into issues. (and if you got something crazy low like only 32MB, then your double screwed. Time to upgrade!) I say for best performance with this game you need a video card that has at least 128MB of video ram.
I haven't actually altered the treeRenderer version of the command. I think perhaps the renderer command overrides that one, so you may only need to change the renderer command.