Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #2587 Joined: [ 17:13 ] [ 07 Oct 2013 ]
Do you have the unedited RAW files? I might try and look at them. Are you trying to keep the bots exclusively on the tunnel area? You will need to hand-edit the pathmaps to exclude all the areas you don't want the bots to go even if those areas are technically drivable. Also, for the level 0 pathmaps, you need the tunnel areas to have at least 2 pixels clearance for the bots to consider it an area they can drive on.
Strategic areas will also need tweaking to make this work. If you have two areas you want to be usable for bots, but want the bots to use one path to get to a certain location over the other, StrategicAreas are needed to guide them. Since normally they will take the shortest possible path to the nearest StrategicArea. Your SA's might not be setup correctly. In fact I'm pretty sure that's 90% of the issues you are having right now.
I do know that for El Alamein for example, there's extra StrategicAreas near the mountain passes that tells them to use those areas to get to the other side of the map. I would just have to figure out how to neighbor the SAs correctly so they follow the paths you wanted.