Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #2571 Joined: [ 14:13 ] [ 15 Jun 2013 ] Posts: 88
There i found an another cool information to the FHSW 0.552 Mod, it is a special for the Modders! It was in the release.txt data from the FHSW 0.552 Mod. I have luck to take a look in.
*For mappers and mini-modders! in FHSW 0.55, file structures in "objects.rfa" were heavily modified, to shorten map loading time. This file is extremely difficult to reading, and very inconvenient for mappers/ modders. We therefore prepared "objects_for_moddrs.rfa", which has regular file structure. Please use it for making maps/mini-mods!
We made "animation file reading flags", to shorten map loading time. This flags are basically divided by nations. If some flags are "0", animation files of these nations hand weapons will be skipped. You can shorten map loading time by setting these flags. For details, see "animations" folder in any of FHSW maps. note: "USA" weapons flag is always "1". You can not skip loading American hand weapons.
*For mappers! In FHSW0.55, some buildings/trees are breakable. By this change, some map which has too many breakable objects may be crush in multiplayer game, because of limit of objects number. We are thinking that the number of those breakable objects (including vehicles) must be about below 800. If you want to put "unbreakable" version of these objects, please add the prefix "DEF_" like "DEF_churcfence_m1". Also you can change whole objects in the map. Examples are in "Air_Raid_Alert_-Kure-1945" map, "_UnBreakable_Buildings" folder and "_UnBreakable_Trees" folder.
FHSW 0.552 object.rfa beta for the Modders, with never released effect content, warning it is not for the players, dont put it in your game folder as gamer only: Download