Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #352 Joined: [ 01:03 ] [ 02 Jun 2004 ]
8 days in learning 3ds max, maya and mudbox. All I can say is wow, all these tools are amazing and they all gave me my idea for my first map.
I scratched everything I did so far so I can start fresh..
The first map is going to be a overgrown map. All tubes and stunt pieces with be overgrown with grass and mud all over them something like this.
their will be a road in the center with broken pieces and what not.
The start of the map will be a hanger and inside the hanger players will be locked in a room till the game starts. once the game starts the players will run to the cars and choose what car they want to drive, and start racing. The roads will be constructed as larger roads than normal which will give the illusion of a bigger racing track. Each part of the map will have segments of obstacles players will have to go thru to get to the end of the map. Each time a area with loops or stunt pieces is constructed, their will be about 3 different paths to choose from to reach the next section of the race. Each path will have the same structure but laid out different to not give any advantage to the other players.
Their will be 3 characters to choose from for what my mind has processed so far. Each character will have a unique skill which will make the race easier such as, racer one has faster repairing, racer 2 has nos recharge faster, and racer 3 has boost up faster. Any ideas to improve these powers will be gratefully appreciated OR character ideas, I was actually thinking of adding Rowdy Yates as one of the characters to the game out of respect.
As of right now I have the map layout for the demo which will be the overgrowned map. A idea of what the characters are. The respawn system for when you reach a certain point of the level, and a general idea of the ending of the map.
I literally taught myself everything. From modeling to texturing to coding... This has not been easy. No wonder why gave devs make 100k a year lol but man o man, I can not wait to have more concrete videos and pictures for you guys!!! I am excited
If anyone has any ideas to share please indulge me!