Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
delit your texture and its transperand of your statos and you dond find the skin and than you hefe it working to look to the bucky to on trap up and down version 2 a hefe now skin on 1 buccky a dond load the skin of it and its work if you wand help talk to makker of o shit you dond talk a bout invisebel you talk a bout trans perand a tink ther s better thing on fhotto shop look for coler and it makking it better overlayer fhoto shop its oke only a save all on 24 rgb that s whate a do do whate you wand you sea its than not working
Registered Member #93 Joined: [ 23:37 ] [ 17 Mar 2004 ]
lol flamin.. DUDE I have seen rubba so it somehow (we both didn't know how) and I'm sure he did not add anything to the rs. He made the heli have some transparent parts that were previously not. yet other parts were still solid colors :S
well, it was more of a botched chroming attempt. i simply darkened the alpha of the white parts and badda bing! white turned to glass! :| ?! lol, a while back, when i noticed the white part was glass, i tried doing the entire multicolor chassis.........bad move, map crashed but that's over now n map's working again <span class='smallblacktext'>[ Edited 10 Nov : 02:03 ]</span>
ah harrr... well the heli does already have the transparent line in it... seriously guys.. im right on this... ! Bear in mind that an object often has several different material ids's so some parts can be trans, envmapped etc.. stunt road for example.. could never be transparent unless transparent true; is added to the shader file. Im only going on about this so all understand how it works. You cannot do it without this line. (I hope thats the end of it!)