Thankyou for reminder that .com is a thing buschans. We forgot to post the last event here, that won't happen again! For sure though the drivers still gather, especially Sat Nights!
Registered Member #352 Joined: [ 21:03 ] [ 01 Jun 2004 ] Posts: 566
What is up guys SPAZ here from the early 2000's with the promises of all these cool features added to decades old maps lmao.
I am here to introduce you to my unity project Interstate Reborn.
What is Interstate Reborn?
Interstate Reborn is a project that I just started that is bringing all the assists from interstate 82 to unity which I am creating a multiplayer platform with.
Why?
After 12 years with out interstate in my life. I fell like this is the only creative part of me that has ever existed.
Can I join the team?
Hell yeah you can but I have no idea on what the actual *&*% I am doing with this project at the current moment. Once I get all the resources in order, and everything is a counted for; we will have a easy mapping system for everyone that wants to be involved, to help with this project.
I will keep this thread up with constant pictures, and updates about this game. Once I have a working build available, I will demo it to the interstate community.
Registered Member #352 Joined: [ 21:03 ] [ 01 Jun 2004 ]
8 days in learning 3ds max, maya and mudbox. All I can say is wow, all these tools are amazing and they all gave me my idea for my first map.
I scratched everything I did so far so I can start fresh..
The first map is going to be a overgrown map. All tubes and stunt pieces with be overgrown with grass and mud all over them something like this. their will be a road in the center with broken pieces and what not.
The start of the map will be a hanger and inside the hanger players will be locked in a room till the game starts. once the game starts the players will run to the cars and choose what car they want to drive, and start racing. The roads will be constructed as larger roads than normal which will give the illusion of a bigger racing track. Each part of the map will have segments of obstacles players will have to go thru to get to the end of the map. Each time a area with loops or stunt pieces is constructed, their will be about 3 different paths to choose from to reach the next section of the race. Each path will have the same structure but laid out different to not give any advantage to the other players.
Their will be 3 characters to choose from for what my mind has processed so far. Each character will have a unique skill which will make the race easier such as, racer one has faster repairing, racer 2 has nos recharge faster, and racer 3 has boost up faster. Any ideas to improve these powers will be gratefully appreciated OR character ideas, I was actually thinking of adding Rowdy Yates as one of the characters to the game out of respect.
As of right now I have the map layout for the demo which will be the overgrowned map. A idea of what the characters are. The respawn system for when you reach a certain point of the level, and a general idea of the ending of the map.
I literally taught myself everything. From modeling to texturing to coding... This has not been easy. No wonder why gave devs make 100k a year lol but man o man, I can not wait to have more concrete videos and pictures for you guys!!! I am excited
If anyone has any ideas to share please indulge me!