Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
ok, i've been working on my map some more, and i need help fixing problem i've ran into. the GSX that i added to my map currently has the 20mm cannon from the mustangGT on it. but i wanted to tinker with it so that it shoots like a shotgun. well, i got that part working, and it shoots like one, but the car blows up whenever i try and shoot while the car is moving.
i've messed with the ProjectilePosition values, as well as the values for setFireArmsPosition, and nothing works. if you sit still and shoot, it works fine, but any movement in the car and BOOM.
Registered Member #425 Joined: [ 16:54 ] [ 25 Jun 2004 ]
hm... my thoughts are that the projectile delays in firing thus starting behind the car, creating the Splosion, my idea would be maybe to make the bullet col mesh a little higher than the actually projectile, it'll be harder to hit small targets granted, but it will still be plenty accurate for other cars and such
well, that's what i tried doing, but it didn't help.
i finally fixed it though. apparently when i tried adding the line "explodenearenemydistance", it didn't like it. so for now i've removed it, and it works fine. i'm thinking that the projectile was reading the car, and since it was within the distance i set, it exploded. i'm going to try speeding it up and moving it out to compensate.
i was wondering though, can anyone explain to me the relationship between the lines in the Objects.con that define where the turret weapon is on the car, and how that relates to the command "setProjectilPosition"? and how from that the values of "addFireArmsPosition" are determined?
i read on the MDT site that the projectile position is relative to the turret's position. so if the turret is at 0/2/0 and the projectile is set to 0/1/0, it actually fires from 0/3/0. if i add the "addFireArmsPosition" line in with the position 0/1/0, would that make it fire from 0/4/0?