Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
I found this moddel and spend a couple of hours manualy reducing the poligons. I have all the meshes setup (col1 col2 shadow_mesh LOD01-06) in one .SM file
Atm i'm stil figuring out how to do the textures on the LOD01 and "auto export it from max". The DDS files from car bodys are basicaly uvw maps. Instead of beeing called .BMP it is DDS...(i downloaded and installed plugin for photoshop and opened a DDS to see what is was and facepalmed)
When i got it textured i assume the hard work starts. (I imported the stratos to have a previeuw/idea of what i'm still missing or it will look like before final export)
I uploaded some screenshots to the site. These I will link here when they become visible. (or i should look for a image hosting site) I will keep this thread updated with my progress. Since this is my first vehicle I might be posting questions here about sertain features in the future.
Kind regards, Baraun
I spend a couple of hours to get to know uvwmapping a bit better. I rarely use it for work because we just apply architectural standart textures...
A lot of sweat and tears to get 2 unwraps propperly in their channel and ID's assigned to the materials (wich was a hastle cause i had to select everything over again ... ) and the problems about collapsing and overwriting... before i realized i should save my uvw file #lololol# (learning the hierachy of invisible 3ds mechanics...)
So here is a crappy texture for this overrated bmw wich i must have spend over 20h (way to much) on now.
On to the next step wich is transforming my textures into .DDS files
And when that is all done i believe i should have come to the part where i assign engines wheels and boosters?
If anyone wants the moddel in a .3ds? Just ask i'll mail it to you. (nvm you'll extract it anyway when it gets released in a map)
Edit**update25/05/2012
Do i honestly have to manualy look for the coordinates and copy them into the notepad? Is there no export vehicle function i'm missing. I'm doing this moddel based on the "cobra". What i did was importing the Cobra. (i did this a long time ago to scale my LOD1 before uvmapping and everyhting) I removed the Cobra's hull and placed my LOD1 i alligned all the helpers and leftovers from the cobra's import. I see similarities between the names of the helpers and names of the notepad. But it is getting a bit confusing to say the least. I'm following http://www.battlefieldsingleplayer.com/dnamro/files/BF_Modding_Guide/Mod_web/add_a_land_vehicle_into_b.htm. But the Codes for the Cobra difers in some ways , he seems to have only 3 "lods" but they are called diferently. I might sound a bit noobish but editing such code i haven't done before.
kind regards Baraun
I work for a architect. Doing visual presentation in autoCAD and 3ds max (2012).
yeah, good work baraun.. there are a few people here who are familiar with converting and importing custom 3d models and vehicles into the game so should be able to help. however for more general technical help with using custom models like this in is82 you can also find useful information at www.bfmods.com ..its a close friend of this site but focused purely on modding and not specific 'mods' like is82.. etc
Ok the files have been edited how it should be (i hope).
the locations of objects 0/-5.2/17 in the notepads are they x/y/z or x/z/y. i fear i havent seen the last of it yet lol.
Now on to the next tutorial => how to use ED42. ;-)
Stay tuned for the next episode of ... this moddel "will it be spawnable in ED42 or not" edit**: i have the whole thing ready to be rfa pack (i think) but ed42 fatal errors it... ctd
I think they are ready to be imported. for those with more expierence... I havent been abel to load the moddel and see it ingame yet. these are the beta files...
kind regards, lol
I work for a architect. Doing visual presentation in autoCAD and 3ds max (2012).
I have followed the 40 minute tutorial on using ED42 twice by FoOk. I got a map thats similar with 2 vehicles a pond and some african houses. I wanted to do this for Interstate but BC gave me an issue there. It just wouldnt recognice interstate and afther some help from goodday yesterday evening i gotten closer, but still no cigar. (it was to copy the propper interstate82 files from the extracted rfa bc would provide). I continued nevertheless.. and the map works for bf1942 custom made with ed42.
I then followed http://home.earthlink.net/~dweller_benthos2/adding_objects/adding.htm and messed around with more int. files init? But i presumed it would give an error anyway. I coppied the files assuming there are correct. compiled my RFA so the map has the bmw in a spawn on each team. (I know it is for bf1942 and not interstate but i gave it a try anyway, thinking the willy engine will do the job) I launch bf as administrator and nothing happens... tried multiple times even a reboot. So i went in and deleted the file out of the level directory. Launched BF1942 again, and it works untill i copy my map into the directory again.
My next idea was to do the same for Deathrace1. Made a copy , renamed it. Did roughly the same changes to the init file, made sure everything was in check. I unpacked and recompiled to RFA following the supposed procedure. I launch BF1942, i go to select custom game > interstate > game crash > FUUUUU
It has left me with slight frustation. How do i know what works and what doesnt. The errors could be from the moddels con/rs files up to the map init.con file Maybe i just didnt copy the moddel in the corect subdirectory's and i wrote the path down wrong.
scavaging the forum threads on bfmods.com for solutions atm
kind regards, ^^
I work for a architect. Doing visual presentation in autoCAD and 3ds max (2012).
When renaming maps there are a few areas in the extracted map that need to recognize the map it's supposed to run with. I am a noon teacher but I'll be happy to help ya next time I see you on xfire.
GOLD MAP PACK coming soon!!
146 's............................................................"I said GOODDAY SIR!!"............................sig by FlaMiN!!