Yeah, but I had to alter the hull.rs in standardmesh.rfa to get it working. How can I make BF load that rs file from within my map???? like textures you do texturemanager.alternativepath bla bla bla... But can you do the same with the standardmesh??? __________________
hey twisted, when u copy the buggy's objects files, go into the geometries.con and just change the path of the buggy_hull or whatev to wherever your mesh is __________________