This model is freaking awesome.. it got all the stairs and rooms and other stuff on scale, everything made as in real.. This is gonna be my Map lol.. Lets play hide and seek in the Titanic. :D
oh, iron gator's a map in special forces where the MEC basically tries to take over the USMC carrier, but the carrier now has lots of rooms and flags. i haven't played the map yet, mainly cuz of the common 2 rounders =/ but hey, i'm willing to try your titanic map out thing is though, what's the polycount of the model and how is everything started out? __________________
I say break it in half and make it look like the sea dried up...lay out just like it lays out now. lol Either way it would be awesome =) __________________
Lol, ill make a extra bar in it, the Interstate chillout room that would be cool, and a working bar.. Lmao
btw, the polycount is HIGH, but i think its the same like a normal map with just much objects i dont know the polycount but my pc is a bit lagging in 3ds max, not so much when i opened a whole map lol, i can post a ingame screen in some days i guess, maybe 'n battlecraft screen today.
what do you wanna code it to do? and although a normal map may have as many overall polies, this will still lag more because they are all in one object in one place... __________________
Can it be made to sink from one end? Have it tilt up like the real sinking one. But have it slowly sink over about 30-1hr. LoL make it a rat maze to get to life boats at the end.... __________________