Just one of the many things that battlcraft does to my map for no reason. when i eventually finish, i'm going to have to check the whole map over and over again for errors that it makes itself. that means checking every one of the 40 skyscrapers!
i think i know now what happens. today i was building skyscrapers, and deleting others. making them all the same so they can be textured. i had just finished building one, and i locked it in place. i selected a skyscraper next to it to delete, and when i deleted it, the other one went as well, despite being locked. thats what happens __________________
`hey a isy tip you add more sky buildings to gether you can add a text line scall than you dond need to add 2 buildings on 1 than you can fix it high and low
x y z for info check maps like ace map ther you can lurn it __________________
Shrooms [ 20:26 ] [ 31 Jan 2007 ]
Guest
but if the objects are scaled through code, then the texture will be stretched and the material will be glitched __________________
[DF]Sp!tfire [ 22:11 ] [ 31 Jan 2007 ]
Guest
what he said __________________
You must be logged in to make comments on this site - please log in, or if you are not registered click here to signup