was looking at the model of these stones as I was talking to twist about their laggyness and nasty collision.. the white boxes show the collision mesh.. its pretty basic and when the stones are rotated those boxes are the invisible reason for instant death on impact.. :/ just thought id share that...
Oh and another thing, what material id's do you use for different things`? We should have an overview over the numbers and their effect on things. __________________
i know 107 is the sandbag xD and u wont gett hurt when u land on it/slide using the same mat id for my slides in the map too bad when u shoot em. sand falls out xD __________________
Sp!tfire [ 15:08 ] [ 05 Mar 2007 ]
Guest
Twi$ted do you ever read the 'Mapping Guides' ? Check my topic! __________________