Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
In the square challenge, my plan requires me to make players go around a corner and gain height relatively quickly. This was the simplest way I could think of. Gonna test it tonight.
Importing something like that into the game is surprisingly pain-free. Honestly, it's far easier than working e.g. with Eclipse RCP. Only problem is the material ID. Since I don't have 3DS or Max (I'm using Wings), I'm using the batch file converter, which doesn't have a "Force Material ID" functionality. The current material makes cars blow up if you're driving fast... __________________
Shrooms [ 12:48 ] [ 12 Oct 2013 ]
Guest
Use this code ObjectTemplate.material 92 Another way to tells the game which material to use for the object. 92 is used by the other stunt pieces. __________________
Thanks, I'll do that for future objects! In this case I imported the model into gmax, set the values there, then exported it again, which worked but was a very annoying process. __________________
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