are you jus tryin to hide the "how you did it" part so you can just be the first to have custom objects in your interstate map? *sigh* __________________
the statue is one of the easter island statues.. It is the ONLY base on the map.. everyone will try to capture it.. and probably get their head blown off on the way by somebody hidden in a bush half a mile away __________________
and... Black Rock is just a huge job to complete so much work still needed really.. but it is happening.. one day... I'm working full time now.. so time is precious.. The snipe map is simple in concept so I have been able to get it made quite quick.. I'm also spending a lot of time playing with 3dmax and figuring out how to make objects and get in game... This, as I expect a few of you know takes A.G.E.S. to figure out.... I'll get you updates soon.. (The buggy already looks a lot better than the pic I posted.. Wide tubing.. all new suspension models and coding.. I have basically changed every dimension on the original buggy hull.. It is now VERY hard to flip it.. (but still possible.. which is realistic after all... and will allow the snipers to take out the fleeing driver after he has flipped! muahahaha.. ) Some small features I have changed are things like the dead buggy hull staying on the map after it has exploded.. The map will only have one buggy spawned at a time (maybe 2) so leaving it on the playing area after its dead will not cause any server lag. This makes the whole thing more realistic and creates additional hiding spots for snipers.... I am making some low netting hideout spots.. and... even.. attempting an underground tunnel network... (This is tricky.. but there are ways of doing it.) __________________
You need 3dmax (v6 is what I have) Rexmans Mod Dev Tools (Allows you to import/export .sm models for use in game)
Once you have those.. just look at lakeside and examine the code I used for my statue
To start with.. I suggest that you make a very simple box in 3dmax.. export with MDT.... then stick it into a map.. and see if it appears __________________
You need to open the 3ds model and then kake sure the main model is called 'LOD01' and that you have a collision mesh called 'COL01' and a shadow mesh called 'shadow' then export the 3ds model.. then use the converter.... although it is still not perfect and can fucup.
I will try and get a link for rex's tools.. __________________
shadow mesh is just like collision mesh.. but called 'shadow' So you have: LOD01 COL01 shadow
You must add 4 cylinders to the mesh as 'wheels' so that you get shadow from them although this is really only important on the buggy where the wheels are so visible. __________________