Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
it shouldn't be much of a problem, since it's all basic shaped squares it won't have a very high poly count. He could probably get away with it if it were 800ish polys
Registered Member #10 Joined: [ 15:00 ] [ 22 Feb 2004 ]
mkay so I finally decided to try the models in Editor 42 and they all show up and work fine... so anyone know why they won't work in battlecraft? If someone wants to try fracking around, then msn me
AND DOH should of said this is a whole mod not just a level... <span class='smallblacktext'>[ Edited 01 Dec : 00:19 ]</span>
Registered Member #10 Joined: [ 15:00 ] [ 22 Feb 2004 ]
okay so I found teh problem but still need help. Ookay when I apply a random texture from battlefield it works uber, but when I use my own it craps out, so what fromat do I use. I've been using DXT3 generate mipmaps in Photoshop CS
Registered Member #78 Joined: [ 18:27 ] [ 13 Mar 2004 ]
For a custom object to show up in BC, you either need to put the object in the games rfa's, or make yourself temporary _001 files for them. Objects, and standardmesh. Then add to interstate.lst.