Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
!alien Could someone please write a quick simple tutorial or even the basic steps to getting a standard 3dmax model file ingame and be a static object. I have buildings and stuff made and dont know how to do this ,
*Edited by FlaMiN - DTM, you cant just post 14 pictures of a car in 3dmax with no description about what the hell to do except for "Use Rex" I have changed your images to links as it was far too long down the page and with no value at all. Sorry buddy, but think about what you are doing.
this may help a little, not sure, i personally use GMax instead of 3ds cause me computer decided it didnt want to run the program any more and couldnt be bothered to find out why.
(either that or i can export em if there in 3ds form using gmax for ya, even code em ingame if you want, same if anyone else needs help with coding, as long as it isnt textures god i hate them.)
just make a col mesh for the building, export it using the BF tools you can install for max. then go find a simple building that is already coded ingame and use it for a starting point to code the building.
coding simple buildings is REALLY easy. all you need is an objects.con and a geometries.con.
only thing that i forget it what matID to use when exporting. all depends on what type of static you have, wood, concrete, etc.