Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #91 Joined: [ 14:47 ] [ 17 Mar 2004 ] Posts: 1235
hmm... its been awhile since ive coded... but anywho... what im trying to do is make and object that will move in one direction sounds simple yes? the tricky part comes into the fact that I want that object to disappear and then restart at its original starting point :o now ive got the code all layed out (at least I think will work) and Ive got it to the point where the map will load now ill give you the main code... tell me if you see flaws in my judgement
now a little bit to explain the code... the first bunch is to make the object move back and forth using rotation bundles (there is no problem in the back and forth part of the code, ive basically copy and pasted it from an elevator that ive made along time ago) and then the next part is an object spawner, i want it to spawn an object run outta hit points and disappear, and when the new object spawns, i want to eventually time it so that it respawns in the original postition this second part is where i am pretty sure the error is another thing... the wierd spaces are a weird byproduct of copying pasting and posting, my code doesn't have them
My poop is clean and pure as the giggles of new born babies.
Registered Member #1579 Joined: [ 22:07 ] [ 05 Aug 2006 ]
The spaces that appear randomly around this site are because of the e107 forum board system. There is something in the coding that makes random spaces appear.
Anyways, back on topic. I'm a little confused on what your code is doing. You started with a bundle, then added a rotating bundle 5 up from the main bundle, then added another rotating bundle on top of that. What does this create so far? All I can invision is two spinning objects with one on top of the other. Please clarify this for me.
Registered Member #78 Joined: [ 18:27 ] [ 13 Mar 2004 ]
"what im trying to do is make and object that will move in one direction sounds simple yes? the tricky part comes into the fact that I want that object to disappear and then restart at its original starting point"
Would you mind explaining a little bit more? Do you want like a car to spawn, take off, disappear and come back? Or something a bit more tricky? And why use rotationalbundles if you just want it to go?
You can find very interesting effects by using enginetype "ObjectTemplate.setEngineType c_ETRocket " The vehicle using that enginetype would take off instantly. Explain better and I might be able to help you out better
Registered Member #91 Joined: [ 14:47 ] [ 17 Mar 2004 ]
you almost got it, so ignoring the names... which are arbitrary, you have your main spinning bundle which spins an offset second rotation bundle, which spins an offset 3rd rotation bundle, the two offsets are of equal length the 3rd bundle counter acts the first two keeping the object up right, uhm what else... the 2nd rotation bundle keeps the object along a central line. the end result is a object that moves up and down and stays upright, just like the platform in my elevator that I posted pictures of
and as for you twisted metal, I eventually want to get a system in place to make the ski lift work without tracks, the rotation bundles and timing of the system make this a perfectly replicatable system, which is an absolute must since the cable cars must appear and dissappear at exactly the right times and places
My poop is clean and pure as the giggles of new born babies.