Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Ok. The code you gave me put the guns floating in air, and aiming WAY below the crosshair. After tweaking the position and rotation though, The guns are no longer floating and shoot in the crosshair. YAY!
Alright, i have a new problem... I have a helo that currently has the b17 bombs (borrowed code from hell alamien again, hope its alright twist) and added some bf109 guns to it. But they both are set to fire with the primary fire... so here is my code for the helo at the moment...
This lets me have the bf109 guns as primary fire, but the bombs are primary too(i want them to be secondary)... so the b17bombrack code has this line in it... ObjectTemplate.setInputFire c_PIFire
So how can i change this to secondary fire? i guess im assuming PI means primary...
Change it to c_PIAltFire. To prevent unneeded dependency, bring the whole code for just the weapon object itself of b17bombrack into your file, and then change it's InputFire to c_PIAltFire. This will make it fire with the secondary fire button. Hope that helps!