Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #1098 Joined: [ 20:35 ] [ 24 Jun 2005 ]
I think I remember a discussion about having NPCs in BF1942, from a long time ago. I don't remember the details, but I think somebody found a way for it to work, at least in theory
Violence is like duct tape. If it doesn't work, use more.
The things this mod definitely needs are disco yachts and disco blimps.
Mystery wrote ...
I just remember... there was a mod long time ago, which had "living" characters ingame. I remember one of them was making push-ups somewhere, and if somebody killed him (it was possible) he didn't respawned, but was just dead on the ground.
sadly i dont know anymore the name of the mod, but I could imagine this would look funny in IS82 if there would be somewhere such living characters which are walking or something else, somewhere. Like in Streets for example...
Registered Member #1590 Joined: [ 16:31 ] [ 20 Aug 2006 ]
Couldnt you just like change the ai to only walk around and put it on co-op for this confounded "npc" business.
Merry effing CHRISTmas
Happy holidays is for the salvation army, they have a right to want money.
Sp!tfire
[ 04:48 ] [ 12 May 2009 ]
Guest
Sniperjack wrote ...
The things this mod definitely needs are disco yachts and disco blimps.
Mystery wrote ...
I just remember... there was a mod long time ago, which had "living" characters ingame. I remember one of them was making push-ups somewhere, and if somebody killed him (it was possible) he didn't respawned, but was just dead on the ground.
sadly i dont know anymore the name of the mod, but I could imagine this would look funny in IS82 if there would be somewhere such living characters which are walking or something else, somewhere. Like in Streets for example...
I never really understood why ai never worked in is82... the simplest thing to achieve would be for a bot to get in a vehicle and drive to a location. This way you have bot races which would be cool. they obviously need to be races on simple winding roads without jumps. but if they were fast, then it would be interesting.
I'm gonna try this airport for sure though.
anyideas on the story/gameplay for the airport? be nice to have a decent plot rather than just cap the flag at the airport.