Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Camera Spawn Location? Generic? tbc - whatever looks best/coolest/funniest at the end
Music? Journey's "Don't stop Believing" keeps popping in my head, playing high in the sky on cloud nine when the map starts/loads in... add whatever music you like to your square.. it should not be heard outside of it..
Wrench Fix? Dag Nabbit foOk you better add it!! yup
Kingpin flag Fix? yup
Cessnas and Choppers? Perhaps an airfield at the end to fly over everything?\ (We really like the chopper mod in Ethos) hint hint... doubtful as there are walls everywhere
Disco??? Certainly a custom disco building is in order?? Fully decked out with furniture and loaded weapons of course.... this type of stuff can be discussed when the maps are all in.. but yeah should have something.. I have that round disco I advertised at the end of kartman somewhere.
to be continued.....
Shrooms wrote ...
What will the final detail.dds texture for the terrain be?
this
....or something just general probably.. stones.. dirt,.. dust etc.. to fit on all.
Registered Member #727 Joined: [ 10:25 ] [ 12 Nov 2004 ]
How about a helicopter that can move through invisible walls (or alternatively, breaks them immediately without stopping the helicopter at all)? ApacheThunder, is a thing like that possible?
How about a helicopter that can move through invisible walls (or alternatively, breaks them immediately without stopping the helicopter at all)? ApacheThunder, is a thing like that possible?
furthermore, the existing helicopter aka dauphin, has three seats. If an additional seats were added, that would be very very cool.
GOLD MAP PACK coming soon!!
146 's............................................................"I said GOODDAY SIR!!"............................sig by FlaMiN!!
Shrooms
[ 19:55 ] [ 24 Oct 2013 ]
Guest
Ok good because the color of my square is flat and sticks out like a sore thumb from the rest. I need to combine the detail because my heightmap is a mesh.
Registered Member #2587 Joined: [ 17:13 ] [ 07 Oct 2013 ]
I can add the helicopter to the c_CGStaticObjects collision group so that it can pass through. I would just then need to add the invisible walls to this collision group as well. As long as no other vehicle is added to this collision group, this should work fine.
I already make use of this collision group in my square.
The only place in my square is on the pool table. That's setup in a way so that only the 8 ball is allowed into the pocket holes. Adding the invisible walls to the collision group won't interfere with my pool table since I don't use the invisible walls for the collision on the table. (I have separate invisible boxes that prevent soldiers/vehicles from passing through. The collision group is added to the 8 ball and these boxes and that's what allows only the 8 ball through).
I doubt this addition would conflict with my 8 ball unless some one somehow developed epic driving skills and managed to somehow get my 8ball out of the pool table and manages to push it to the finish line of my square without falling off the track or having the 8ball fall off the track. (since my square has a pit of doom. If you fall off the track you are screwed).
Since then the 8 ball would be able to pass through the invisible walls as well if this idea for the helicopters is also implemented.
But even then it wouldn't equal cheating since the 8ball isn't vehicle and would take extraordinarily unlikely circumstances for it to ever escape my square. So long story short, this can be implemented and shouldn't interfere with the other vehicles and content since the c_CGStaticObjects collision group is a little known unused group that the game does not assign any objects to by default. So it's safe to use.
I'm currently the only person likely using the c_CGStaticObjects group, so I don't see any issues using it for a helicopter since I doubt any other squares are using this collision group.
Just put the helicopter on the final square in the map or else people could use it to cheat.
As for the Disco building, I so happened to have one rigged with a new epic version of the disco ball and animated lightmaps for the interior. Might be a nice addition for this map.