Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
BATTLECRAFT CFG & LST (need) CFG is the configuration for the mod, so that it loads the needed models/textures and puts the maps in the right spot. LST lists all the available models to put in your map (vehicles, buildings etc)
BF MDT 2.75 = BFTools 2.75 (need) This is a complete mod-tools package that includes plugins for various 3d modeling software, a mod wizard to create new mods, RFA tools to pack/unpack RFA-archives used by battlefield 1942
CONVERTED TREE MESH FOR ED42 (not needed) Treemeshes so they appear in Editor42
EDITOR42 (need, at some point) An alternative to battlecraft, but you should use both! Battlecraft to create an empty map (editor 42 doesnt do this very well and doesnt add all the needed files, battlecraft automatically does this) Use Editor42 for terrain-editing and terrain-texturing, Editor42 has a lot more powerful terrain editing tools than battlecraft. Then return to battlecraft and start placing objects etc, battlecrafts object-palcement and objects list are easier to use (flags, vehicles, spawns, etc) This is just my preferences, you will find your own. I'm gonna suggest you start out with 100% battlecraft to get a feel for it, and then supply with editor42 once you feel the terrain-tools in battlecraft are limiting your creativeness.
GMAKE (need) Another RFA archive tool, this is used primarily to pack your map in to an RFA archive which can be read by battlefield1942. winrfa (that comes with the MDT) messes up your RFA and uses some default values etc, so for packing your map with GMAKE before release is essential.
PCON (not needed) a script for 3d studio max to import .con files
RADTOOLS BINK VIDEO (not needed) Tools for creating .BIK files for battlefield 1942 This can be music or video files (example, a .BIK file is used for the background in the menu
REXMAN BF3DMAX SCRIPTS (not needed) Another script for 3d studio max for importing/exporting
RFA EXTRACTOR (not needed) unpack RFA archives
RFA RAT (not needed) another RFA archive tool
RFA WINRFA (needed) This is already included in the MDT, this has the ability to open, extract and pack RFA archives.
SKY PANORAMA SKYBOX GENERATOR (not needed) Create new skyboxes for your map, not needed but if you would like a different sky, you can play around with this to generate a new skybox. (a skybox is the sky that shows up in your map, the skybox consists of a box with 1 texture for each of the sides, this goes around your entire map) If you create a new skybox, make sure your lighting and fog-settings match with the new skybox, better to learn the basics before using this.
SOUND FIXED OBJECTS = ???
SOUND SSC EDITOR (not needed) Used for editing the sound-scripts in battlefield 1942, also included in the MDT weapon sounds, vehicle sounds etc, disco music also uses a sound script file, to point to an actual sound or music file. also sets the settings for each sound file (echo, volume, distance before hearing etc)
TGA TEXTURE SPLITTER (not needed) You can have your entire maps terrain texture in 1 huge file, this will split it up in to 16, 32 or 64 files as bf1942 uses for different map sizes.
TGA TO DDS BATCH CONVERTER (not needed) Battlfield 1942 uses primarliy DDS as texture files, but these are compressed and can result in loss of quality or color-fringes etc. TGA can be used but take up much more space and takes longer to load, this converter will convert a large amount of TGA files to DDS for battlefield 1942 to save space and load-times. Not needed but great for when you need to convert your entire terrain texture of 64 files.