Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Well learning a new engine is not something you can do over night, my head is already buzzing from the hl2 basics, so I think now will be a good time for me and others to try out the Source SDk, and when BF2 comes out evaluate that in the same way.
Registered Member #103 Joined: [ 13:48 ] [ 23 Mar 2004 ]
I agree with Twi$ted, let's wait and see what the BF2 engine can do.
I don't think the HL2 engine has a realistick driving simulator, and making a racetrack with Source SDK: Hammer Editor would be very anoying. The good thing about it would be all the custom trackpieces you could make.
The physich engine in HL2 would allow you to make a great deal of fun obstacles, but if BF2 can offer the same, it would be mighty cool.
BF2 contains Battlefield TV. It allows you to see a replay of the match, just like in Driver 1. That would be cool for Interstate stunts.
The editing of vehicles in BF2 look very easy compared to HL2 and BF1942.
Registered Member #352 Joined: [ 01:03 ] [ 02 Jun 2004 ]
HL2 Engine is amazing, but battlefield is just better.... I mean to switch from one game to another is just stupid, but you guys havent picked your game yet.. 2 months is not far from now, i think IS should wait to make there decision on what to do. Battelfield 2 is going to make a better engine than HL2. To make make a code such as turbo for bf its as simple as taking a Katyusha rocket and put it on the back of a car and boom you got NOS, Just add a button to active the projecttile.. Half Life is more complex, Takes longer time to Code. battlefield is made so simple to code, that if you want to mod a mod for a game i would stick with battlefield2.
Battlefield is just to simple to say with. Halflife has gay mapping crap and battlefield has leet mapping editors.
Interstate needs, Ironsights just like Cod or AAO. To make ctf bigger and bader i think you should have to carry a flag pole, a small one, and you can drop the flag on the ground if you want to and pick it back up. It would take some time to code but, its worth it.
Registered Member #334 Joined: [ 20:26 ] [ 27 May 2004 ]
im with spaz on what he thinks, indeed the bf2 editors should be alot easier to make good levels with and the big spaces would require alot of new hardware for most users, think of deathrace 1 in HL2 engine, would lagg the shit out of your graphics card whatever you got for sertain! so if you decide to do a close combat'ish mod HL2 is without doubt best but for more autocombat and stuff, Bf2 will most surtain kick the HL2 engines ass!
Registered Member #323 Joined: [ 18:33 ] [ 24 May 2004 ]
Ace wrote ... I agree with Twi$ted, let's wait and see what the BF2 engine can do.
I don't think the HL2 engine has a realistick driving simulator, and making a racetrack with Source SDK: Hammer Editor would be very anoying. The good thing about it would be all the custom trackpieces you could make.
The physich engine in HL2 would allow you to make a great deal of fun obstacles, but if BF2 can offer the same, it would be mighty cool.
BF2 contains Battlefield TV. It allows you to see a replay of the match, just like in Driver 1. That would be cool for Interstate stunts.
The editing of vehicles in BF2 look very easy compared to HL2 and BF1942.
Well first, you need to know that since BF2 isnt out, they can test with the HL2 engine. We have 2 months before BF2 is out (if it isnt delayed) and a lot of learning can be done.
Second, U speak of BF TV, well Source TV, ever hear of HLTV? Source TV is the same just for source. Plus, we dont know if BF2 is going to have the demo thing built in, thats very usefull for making vids.
Rockets must be able to be added on in a similar way because if you have ever tried Garrys mod you can have a lot of fun making just about anything rocket powered.
I suspected the BF2 Editor would be easier, but again, I think each should be evaluated in its own right.
But again, you are going off topic, I want to hear your ideas for new game types that would provide some action for both a few and many players.
offtopic, but i think BF2 would be easier for the IS82 community to make a move to. obviously its a BF series game, but its way better than 42 or BFV on the editing part, plus it looks awesome. even though coding has changed a bit, it will overall be easier to adapt to. just my opinion.
on the subject of gametypes...you covered quite a few there, lol. nothing else coming to mind atm, but ill post some if they come to me. oh, heh, you could have a roller disco race mode. make it so you can kick each other over.
Registered Member #727 Joined: [ 10:25 ] [ 12 Nov 2004 ]
I'd prefer IS04 to stay on the BFV engine because I think it would be done fastest without an engine change. If another engine is really required, I'd say BF2, mainly because I'm gonna buy BF2 anyway but I would have to buy HL2 only for Interstate.
A completely new game idea... My idea would be to make an Interstate Real-Time Strategy game. No ressource gathering and stuff, instead you capture control points like you're used to in Battlefield. You would get way better control than in usual RTS, for example you could tell a car "block the way of this car" or tell another "fall behind him, then shoot him with your guns". To make this feasible, you would have only limited units. Currently I'm thinking about max. 6 people which you can put in cars just like you're used to from BF. They respawn at the control points your team has captured. You always work in teams together with other players against the other side.
I'm not sure whether this idea is a good idea, however, because the car-driving part of Interstate would somehow vanish. And, so far, I have only thought about it and not started any actual work on this project. Since I'm an absolute n00b at game-programming this thing is likely to be a failure and I'll use interest without ever bringing it into a state where it is fun. Do you have any opinions on this?
Edit: I've just started work, I can already display heightmaps from TuxRacer with texture. Lighting won't work, though. Edit 2: Problems solved, now new problems.
oh, rich, you were talking about how CTF maps arent good with few players. well, this is partly due to map size. but if you remember, BF2 has scalable maps due to player load on a server. might help the CTF problem a little...