Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #2587 Joined: [ 17:13 ] [ 07 Oct 2013 ]
Hosting ingame servers from the Create Game menu in the multiplayer section requires a hex edit of the exe to allow more then 64 players. The only exception was games created from the Instant Battle menu for singleplayer (as well as the little used Campaign menu). Tuia had PMed me the addresses and values to change and right now I do have a copy of the modified EXE that allows this, but after finding that this menu mod works on a unmodded exe for Instant Battle, I no longer use it.
My mod alters the "Percentage of Bots" slider setting for that menu to allow up to 256 bots in Instant Battle single player. You'll still need a exe hack of some kind to enable 256 bots in multiplayer/lan games. Since the majority of users usually use Instant Battle for singleplayer (that doesn't involve the participation of other humans), my mod should allow 256 bots in most circumstances.
EDIT:
Important! There was one thing I forgot to mention.
Most of the vanilla maps has this code line in the SingleplayerAxis/SingleplayerAllied.con files (Skirmish Mode uses these con files to setup the tickets and load the objectspawns/CPs)
game.maxNrofPlayers 18
You'll need to go through any maps that uses this and rem it out. Otherwise you won't notice any change in bot count!
Most mods I don't think really have this. But if you run into maps that seem to ignore the new max bot count, that would be the first place to look.