Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
one way i thought of is have the rotating spokes and platform as one model rotating but the platforms would have to be big balls so you can land on them whichevery way
You could mke something like shrooms idea... the platforms would stay level with the correct coding.. (The balloon in lakeside goes round and also up and down.. but always stays upright regardless... Its a similarish principle.. everything works on rotation.. even the lift in DC that just goes up and down)
But... TP is right about the moving objects on moving objects.... still worth a go though.. anyone ever driven a car on the aircraft carrier in bf42? i dunno what its like.. (with the ship moving).
The main issue is making sure everyone sees the 'object' in the same position on each screen.. it must have network info.. which could potentially cause lag.... back to the balloons in lakeside... you may not be aware but they 'start their journey' round from the same spot when 'your' game has loaded... so they may well be in a totally different position on someone elses screen.. or on the server... thats why the collision on them is weird.. and does not really work.
Registered Member #352 Joined: [ 01:03 ] [ 02 Jun 2004 ]
it would work.. it would jus be a little bit laggy
Sp!tfire
[ 23:29 ] [ 29 Aug 2006 ]
Guest
I just coded it with the disco ball rotation code, mine has no rotating arms but just.. argh i'll post a video tomorrow, had not time to put it in a map, but i got it ready, no network info yet, just a simple test, i'll post a video or the map itself tomorrow ( it has a stratos spawner gun from the throwmod , just changed the cars to the stratos, velocity to 1, time to life to 999 so you can just spawn a stratos with a gun and drive around, maybe easy for deathraces )
that won't work well with the battlefield engine shrooms because as you know when an object rests apon another moving object it doesn't stay very well and you're likely to just fall through it.
well, it depends how fast the object is moving, unless that's only for infantry. i know vertical-moving objects will work fine as elevators, but i'm not sure about horizontal movement. i guess we'll need to experiment with that
Shrooms wrote ...
hmm.............yoshi's island, anyone?
Shrooms wrote ...
Heres another idea of mine be a bit easier
would be much easier to code
also, for the spinning wheel thing, that would be good too. another funny feature to add would be if you shoot it enough times, the wheel will break off and fall on anyone below it