Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #727 Joined: [ 10:25 ] [ 12 Nov 2004 ]
I'd prefer IS04 to stay on the BFV engine because I think it would be done fastest without an engine change. If another engine is really required, I'd say BF2, mainly because I'm gonna buy BF2 anyway but I would have to buy HL2 only for Interstate.
A completely new game idea... My idea would be to make an Interstate Real-Time Strategy game. No ressource gathering and stuff, instead you capture control points like you're used to in Battlefield. You would get way better control than in usual RTS, for example you could tell a car "block the way of this car" or tell another "fall behind him, then shoot him with your guns". To make this feasible, you would have only limited units. Currently I'm thinking about max. 6 people which you can put in cars just like you're used to from BF. They respawn at the control points your team has captured. You always work in teams together with other players against the other side.
I'm not sure whether this idea is a good idea, however, because the car-driving part of Interstate would somehow vanish. And, so far, I have only thought about it and not started any actual work on this project. Since I'm an absolute n00b at game-programming this thing is likely to be a failure and I'll use interest without ever bringing it into a state where it is fun. Do you have any opinions on this?
Edit: I've just started work, I can already display heightmaps from TuxRacer with texture. Lighting won't work, though. Edit 2: Problems solved, now new problems.