Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
This evening I decided to make the samples files necessary for lightmapping the stunt pieces. I would like to do this for all objects including all the highway buildings.
Initial tests look promising but not without problems. it turns out that the tubes in particular are not very 'pure' in their contruction and so i may just try to remake them exactly the same. it will be easier than trying to tidy the models.
Here you can see the flat stuff and risers work nicely casting shadows well
Everything working but not without artifacts
Tubes and loops are not perfect.
Shrooms
[ 04:04 ] [ 11 Jul 2010 ]
Guest
stunt pieces look great, I wonder what else we can do to visually improve interstate
Registered Member #2268 Joined: [ 03:25 ] [ 16 Aug 2009 ]
Switch engines.
Sp!tfire
[ 05:30 ] [ 11 Jul 2010 ]
Guest
kill slick. nice stuff man.. try some new sky textures (sphere maps).. should improve 42' a lot. no fake high contrast skies, but skyboxes from this pack..
Registered Member #80 Joined: [ 14:01 ] [ 14 Mar 2004 ]
looks nice how about shadows on the water something flamin did a while ago sounded good, high resolution terrain (not the texture), what happened to that?