Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #2228 Joined: [ 03:22 ] [ 17 May 2009 ]
Ehr, any maps with Jumps? Now that they're jumping. Really. Now that they're holding down the throttle for a change. The new behaviours are pretty killer. When they're on you won't believe it, when they're not, they're off the cliff. LOL.
lol! but you are not talking using the jumpers/nitro's kinda jumping ?? just speeding over a smooth jump kinda thing?
Kartman is possible without any nitro and has many pretty epic jumps.. also has two routes at one point.. its pretty much full throttle all the way.
I think thats a good challenge!
btw.. when I have had very far view distance/fog I have been able to see the bots moving very fast and eratic in the distance.. even passing almost non passable terrain 'out of sight from human eyes'.. will they be cheating like this when we cant see them?
Registered Member #2228 Joined: [ 03:22 ] [ 17 May 2009 ]
lol! but you are not talking using the jumpers/nitro's kinda jumping ?? just speeding over a smooth jump kinda thing?
Yeah, check it out. Here's a clip from Deathrace. They're using the new car behaviours - no nitro.
Kartman is possible without any nitro and has many pretty epic jumps.. also has two routes at one point.. its pretty much full throttle all the way. I think thats a good challenge!
Aside from some pathmap touchups and a tweak to entice the passengers not to parachute so easily, i'm hoping this new release will live up to all those claims on your Ad. LOL. I was thinking about creating some nitro pads to place at key locations to force the bots to fire the nitro similar to what i did with the fender sensor that causes them to gun it when there's an enemy in front of them. I hestitate because you know how much bots just love to hang around and shoot shit. If it works, we may be able to get them thru some of those loops. In the meantime, keep naming maps while i'm on a roll.
btw.. when I have had very far view distance/fog I have been able to see the bots moving very fast and eratic in the distance.. even passing almost non passable terrain 'out of sight from human eyes'.. will they be cheating like this when we cant see them?
That's the AI LOD thingie i was telling you about. By default, it is set on and the distance is typically set the same as the map view distance. Both can be changed on a map level. When the LOD is on, physics are off outside that distance. This gets your stuck bots moving and gets them through maps like Death Race where they couldn't ordinarily at Full Physics. This is where the AI's maxspeed comes in. I try to set that to something realistic/competetive so that they don't kick your ass outside LOD distance. Objects missing COL meshes or AI templates will have bots falling thru bridges and such when the LOD is on, not when it's off, so it pays to have all that in order so you can take advantage of the LOD system in maps like Death Race.
Shrooms
[ 05:39 ] [ 24 Aug 2010 ]
Guest
thats amazing. it's almost similar to interstaters of A1 release
Registered Member #2228 Joined: [ 03:22 ] [ 17 May 2009 ]
LOL. Thanks guys! Any map requests for the next release?
"No sound..?"
Sorry about that. I was just experimenting with Camstudio, did't know my limit in photobucket, and was looking to keep the file size down. Next time...