Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #2587 Joined: [ 17:13 ] [ 07 Oct 2013 ]
Well Obviously not too many. WAV files get huge and will bloat the map to a massive size. I could try and set things up to use BIKs instead since they use much less space. (yes it's possible to have audio on a mesh texture. Crazy ain't it! )
But as I recall I don't know of a limit for random geometries on a PCO. I do know Soldiers are limited to 3, but not so for PCOs. So a reasonable track list will definitely be do able.
The only downside to using BIK textures for audio is that there is no fade in/out function when you move away from the source object like with sound effect system. The BIKs will be tied to a lod system so they have the same audio range the original disco building had. BUT once you get out side the LOD range, the music will cut off abruptly. BIK audio levels are tied to the music volume setting in the settings pane, so if someone had their music volume set to zero, they won't hear anything when they enter the building.